And one day
Sergey Shavrin suggested "Hey, let's make a game". Bloody hell, it's a great idea! And we together with him and
Michael Gasanov started thinking about it. Read game design books, met at the kitchen, discussed possible options and one day decided "We're making a Zombie game". It was an aha-moment. We were thrilled like a girl on a first date.
Game design theory tells – make a raw prototype asap and start to play. You have to have fun. No fun – no game. Working on the game further – proceed to play and monitor the level of fun, it shouldn't disappear so as a desire to play.
We decided to make an iPad arcade game with raster graphics. Sergey made the first prototype in few hours and it looked like this: